Part-time BOSS

Regarding the combat system in this book and the protagonist’s damage:

(Players who are more concerned about game values ​​must read this)

Because the combat method of World of Warcraft would be very weird in reality and is not suitable for the combat style of holographic virtual games. (Think of Sword Art Online. The protagonist stood still and was slashed by five enemies for ten minutes. Even the blood was lost. If you don't drop it, it feels very inconsistent. In World of Warcraft, high-level players stay put, while low-level players attack and miss, which feels very ridiculous.)

Therefore, the combat system of the game in this book refers to many other games, such as Elden's Ring, The Elder Scrolls, Dark Souls, Monster Hunter, Mount \u0026 Blade, Sekiro, etc.

Therefore, the BOSS's blood volume is no longer millions or tens of millions, but has become only about a hundred times that of adventurers and about ten times that of hero templates. However, there will be additional bonuses in the plot battle to meet the requirements. Its plot identity.

The battle has also become closer to real cruelty, and it is not something you can just crush without thinking if you have a high level and high attributes.

This is mainly done to comply with some ‘realistic laws’.

The design of the critical strike refers to the forbearance killing mechanism in Sekiro, mainly to increase the uncertainty of the game.

Otherwise, it would be too boring to know the outcome as soon as the two sides come out and look at their level, skill attributes. With the critical strike mechanism, the weak can also defeat the powerful enemy.

Some readers may feel that for some of the damage numbers in the book, 'This must be all the author's nonsense', or 'The halo of the protagonist is too obvious'. In fact, these damage numbers are all calculated by the author rigorously. result.

It’s just that most of the calculation processes will not be written out, so as not to be suspicious of the word count. In order to avoid misunderstandings caused by readers’ lack of understanding of the game mechanics, here is a special introduction to the damage mechanism of this game.

The protagonist's weapon, the Dragon-Slaying Great Sword, is a legendary plot weapon with a basic damage of 100-200. It is a pure power-increasing weapon, which means that the higher the power, the higher the damage multiplier of the weapon.

Don't think that the number of one hundred or two hundred is small. In fact, the damage is extremely exaggerated.

(For the same legendary weapon, the damage will be very different. If it is a dagger, it may only be 30-60, and if it is a long sword, it will be 50-100. The faster the weapon, the lower the damage, but in the same time, the huge damage will be lower. The sword attacks once, the long sword can attack twice, and the dagger can attack three to four times, so the high damage of the great sword does not affect the game balance)

The protagonist has 55 points of strength, which is a 5.5 times increase in damage.

In other words, if the protagonist cuts vertically with all his strength, he can inflict up to 1100 level A damage. Of course, this is the most ideal situation. Under normal circumstances, the attack takes the middle value, which is about 150×5.5=825 damage. Basically, it can kill the snake man instantly. If it is a sweep, the damage will be further reduced, only about 500 or 600.

To deal with a snake-man monster with a health value of about six to seven hundred, it would take two swords to kill it with one sword.

(Of course, all this is based on the protagonist having a high strength attribute and holding a legendary plot weapon. A hero who normally adds normal weapons will definitely not have such high damage.)

Of course, the protagonist's defense is extremely low because he cannot wear armor. Being slashed by a mob will cause about 100 damage, and 1,000 health can withstand about ten attacks. If it is shot by a lava earth dragon, it may He died in two blows.

It is equivalent to a small horse-drawn cart, and a small boat can resist cannons. It is not a kingly plus. If the protagonist is asked to challenge the 10 kingdom crossbowmen under him, as long as the crossbowmen spread out and shoot from all directions, the protagonist can only block one side. After a few rounds of volleys, he fell to his knees, so not many people added equipment like this.

There is no concept of level suppression in this game. Damage depends entirely on attributes and weapons. In other words, if a level 80 hero has each attribute of 55, and does not count the increase in his hero expertise, his damage and 10 The level 1 protagonist is actually the same, and the damage will not be higher just because the level is higher. Of course, because the agility is higher, the speed of drawing the sword will definitely be much faster than the protagonist, the stamina will be higher, the mana value will be higher, and the battery life will be longer. powerful.

It also has more skills and is more durable.

But if you just cut it once, the damage will be basically the same. The protagonist has a special skill, which is equivalent to having dozens of levels of damage capabilities at level 10, but the self-protection ability is only at the level of level 1.

Let’s talk about the three attacks that killed the lava earth dragon.

The first time, combat skill - thrust,

The characteristic of the combat skill of thrusting is that it can cause the maximum damage of the weapon to the hit target, which is 200×5.5. At the same time, the dragon-slaying attribute has a 50% damage increase.

That is 200×5.5×1.5=1650.

The Lava Earth Dragon has extremely high armor, but the Dragon Slayer Sword has armor-breaking properties and ignores 500 points of armor, so the damage is hardly weakened. However, the Lava Earth Dragon also has a BOSS talent called 'Tough Skin'. Damage reduction (not written in the book), so it only caused 1325 points of damage.

For the second attack, use Storm Split Air.

Causes triple weapon damage + 300 points of wind damage. It has a tearing effect and a crushing effect, causing additional enhanced damage to giant or super giant enemies.

Maybe readers must think that this setting of increasing the damage of giant or super giant is designed by the author for the lava earth dragon, which is equivalent to giving the protagonist an aura.

In fact, this effect is not triggered, because the lava earth dragon that is more than ten meters long is only a super large enemy, not a giant or super giant.

Large = Ogre, Minotaur.

Super large = young black dragon.

Giant = adult black dragon, war golem.

Super giant = ancient black dragon.

The size of the lava earth dragon is the same as that of the young black dragon, and it is a very large unit.

We still take the middle value.

150×5.5×3+300, and then multiplied by the 1.5 multiplier of the dragon-slaying attribute = 2925 points of damage, but because the tearing effect is triggered, the damage is increased a bit, (the tearing attack will trigger the bleeding effect, first The bleeding damage will be superimposed into the skill damage) and the tearing effect ignores the damage reduction of 'tough skin'.

In addition, there will definitely be some fluctuation in the damage number. It is impossible to get the base damage of exactly 150 every time. I will make some fine adjustments every time I calculate it. It may be higher or lower.

Ultimately causing 3789 points of damage.

In the third attack, the protagonist jumps and splits the earth dragon's neck.

150×5.5×1.5=1237.5, which is the damage of a normal sword, but because the protagonist hit a (vital attack), it is equivalent to a critical hit in the game, damage×2=2475.

There is also a speed bonus damage when attacking from the fall.

This design is based on Mount and Blade. In Mount and Blade, the damage done by swinging a sword while moving quickly (mounted charge) is completely different from that of slashing on the spot.

The faster the speed, the higher the damage bonus. In cavalry and slashing, there is a saying that all beings are equal under the cavalry.

That is to say, a level 1 trumpet rides a very fast horse, holds a lance, charges with full force and one shot can basically kill any enemy in seconds, all thanks to the speed bonus.

This design is very realistic, so this setting is also included in this game.

Jumping and slashing from the air, or charging and slashing on horseback, are definitely much more powerful than slashing on the ground.

Considering that the protagonist's jumping distance is not very high, the damage bonus is only 65%, which is 1.65 times the damage.

The final damage was 4083.75, which was changed to 4168 after slight adjustments.

The fourth attack. The protagonist kills the lava earth dragon.

This mainly relies on weapon special effects.

Weapon effect 2: ultimate kill. There is a higher chance of a critical hit when attacking targets of extra large size or above.

The Lava Earth Dragon is a very large unit, so it triggers the special effects perfectly.

Let me reiterate here, it does not mean that the larger the body, the easier it is to be killed. On the contrary, the larger the body, the harder it is to be killed.

The kill difficulty is 100 for medium size, 200 for large, 300 for extra large, 400 for giant, and 500 for extra giant.

The weapon special effect of the ultimate kill is equivalent to reducing the difficulty of killing by 50% after being triggered.

That is, medium 100, large 200, extra large 150, jumbo 200, extra jumbo 250.

Therefore, being able to successfully kill the earth dragon mainly depends on this special effect.

Some serious readers may want to ask why the difficulty of killing large enemies is 200, but the difficulty of killing super large enemies is only 150.

The answer is: Because for large enemies, you need to jump up and chop off their heads. For super-large enemies, you can stand on top of them and chop off their heads.

The protagonist has a legendary weapon, the dragon-slaying giant sword, and a special attack weapon designed to restrain creatures such as the lava earth dragon. He uses hero skills. In the first, Muradin consumes the BOSS's blood and attracts hatred, and in the second, he has the terrain advantage to kill Carmen, so level 10 is a leapfrog kill. BOSS is still very reasonable.

Although it is a virtual game and a virtual story.

But the author is actually a reasonable person. The success of the protagonist must be based on his in-depth understanding and operation of the game mechanism (of course there is also a little bit of luck), and he will try his best to avoid the appearance of a few blind words, no brains, and no brains. situation occurs.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like