Invincible Heroes - Hidden Architect

Chapter 3 Smooth Development

System prompt: Rewards are being settled

Win more with less: random reward +10%

The weak defeats the strong: random reward +10%

No damage: random reward +20%

No magic used: random reward +20%

Stage 2 high-difficulty battle: fixed reward +100%, unlock special random rewards.

Fixed reward: 200 gold coins, 4 ores, 400 experience

Random rewards are being drawn:

The total random reward bonus is 60%

Please select a random reward type:

Increased inventory, increased occupation time, reduced recruitment costs,

Special options for high-difficulty battles: the right to recruit random harpies to upgraded units

The inventory refers to the upper limit of the troops stored in the wild nest, and the duration refers to the time the wild nest is occupied.

Different from stand-alone, the wild nests in the Heroic Soul World generate troops according to a fixed time, and there is a limit on the occupation time. The wild nests will disappear when the time is up.

"If there is something special, choose special. If you don't choose special, you are a fool!" Qi Ge rubbed his hands and chose the right to recruit upgraded troops.

Even the most common harpy witch randomly selected is not a loss. The first-level harpy has only 6 speed, and the second-level harpy has a full 9 speed. It also has the god-level characteristics of attacking and returning and being immune to counterattacks.

System prompts: Random Harpy upgrade unit recruitment rights are selected.

Randomly

Congratulations on gaining the right to recruit Harpies.

Harpy Hag! It’s happening now! Qi Ge rubbed his hands. The player "Long Live the Minotaur", one of the top ten lords in the previous life, started his career by relying on the Harpy Hag.

He also posted a video in which 30 harpies destroyed 300 griffins without any damage, and the harpies became gods in one fell swoop.

After the rewards were settled, Qi Ge returned to the big map and couldn't wait to enter the Harpy's lair.

system hint:

You have entered the harpy's lair, belonging to: Seven Doves.

The output of the nest is 2 units/day, and you have the right to occupy the nest for 3 days.

There are currently 6 units of harpies waiting to be recruited in the nest. You can spend double the recruitment quota to recruit harpies.

Harpy Hag:

Dungeon Level 2 Hidden Troops

Speed: 9

HP: 9

Defense: 4

Attack: 7

Damage: 1~6

Stunt: Flying. Attack and return. Attacks are not counterattacked. Steal speed.

The recruitment price is 240 gold.

Stealing speed: When the harpy attacks an enemy, it will steal 1 speed point from the enemy. The harpy can steal up to 5 speed points and the enemy's remaining speed is at least 1.

Qige directly recruited the three harpies.

3 harpies, hags with human faces and bird bodies. Although they are called hags, they are unexpectedly pretty. They are the kind of cute ones that orcs will react to.

After collecting the Harpy Hag into the unit card and using 100 gold coins to refill the ammunition of the Centaur Archer, Qi Ge continued to explore the map.

After searching around, Qi Ge determined that he should have been randomly born into the level 2 monster area.

The surrounding enemies are basically level 2 soldiers. You can occasionally see level 3 and level 4 soldiers, but rarely level 1 soldiers.

Normal players' birth points are the main cities of their respective forces, and are surrounded by level 1 monster areas. To break through the level 1 monster area, it is usually possible for players to reach level 10 and unlock the primary profession.

When you come up, you encounter a level 2 monster area, which is a hell difficulty start.

If Qi Ge hadn't been lucky enough to have an invincible centaur shooter among the refugees, he would have probably shut down and hung up long ago, let alone farming as happily as he is now.

This also means that it is difficult for Qi Ge to meet other players in the early stage, and it is difficult to return to the main city to complete tasks, so they can only work hard in the jungle.

Qi Ge made a summary of the intelligence collected. Nearby targets worthy of action include a lucky spring, a swan lake and a garden of truth.

Qi Ge thought and prepared to knock down the Garden of Truth first.

The guards of the Garden of Truth are Gargoyles, the level 2 soldiers in the tower. They are flying soldiers with both speed and defense. Their number ranges from 21 to 50. But with the Harpy Hags, Qi Ge thought he could give it a try.

Walking around a boulder in the forest, Qi Ge looked at the Garden of Truth in front of him.

The garden is surrounded by flowers, and there is a stone platform in the middle with a book on it.

There is a gargoyle statue standing next to the stone platform. If a player does not pay attention and opens the book directly, he will be attacked by the gargoyle.

The gargoyle acts for two consecutive rounds and can quickly stick to the face of the long-range troops. The vast majority of long-range troops do not move very fast, and being approached would be a tragedy.

Qi Ge carefully stepped into the Garden of Truth and crouched along the edge of the garden, using the cover of the flowers to get behind the gargoyle.

After successfully getting behind the gargoyle, Qi Ge lay on the ground and crawled forward.

Gargoyles have a characteristic that is a bit like a frog. They have poor vision of stationary objects but are extremely sensitive to moving things.

After successfully lurking behind the gargoyle, Qi Ge suddenly jumped up from the ground and hit his head on the gargoyle's butt!

Eat my headbutt!

system hint:

If the sneak attack is successful, the enemy's morale will be reduced by 1, and we will get an extra round of action opportunities.

Enter the battle.

Qi Ge's perspective was pulled to the sky, to a small 40*40 battlefield.

This time the seven pigeons divided the 12 centaur archers into one team and the three harpies into 3 teams.

There are a total of 8 teams on the opposite side, 6 teams of level 2 and 1 gargoyles, 6 in each team. 2 teams of level 2 and 3 obsidian gargoyles, 6 in each team!

Obsidian gargoyle? Damn it’s another difficult battle! Qi Ge is going to scold her mother!

Obsidian Gargoyle:

Speed: 10

HP: 18

Defense: 8

Attack: 5

Damage: 1~4

Stunt: Flying. Attacks are not counterattacked. Damage magic absorbed. Reduce long-range damage by 50% and turn into stone.

The Obsidian Gargoyle is the most famous hidden unit in the Gargoyle tree. The architectural drawings of the Obsidian Gargoyle in the previous life were also sold at a sky-high price and are extremely expensive!

Because the Obsidian Gargoyle has perverted stunts, including magic absorption, long-range damage reduction, and stone statue transformation!

The absorption of damage magic means that the Obsidian Gargoyle can be immune to all damage magic. At the same time, it can also resurrect itself according to the damage it should have received. Long-range damage reduction allows it to unscrupulously enter the full range of long-range troops and get close to long-range troops.

The stone statue is even more shameless. The Obsidian Gargoyle turns itself into a stone statue at the expense of an attack opportunity. Until the next action, it will reduce 50% of all damage and gain two additional counterattacks!

Top tower players in the previous life had a very famous tactic of using obsidian gargoyles to stick to the opposing long-range troops, making them unable to shoot, and then directly petrifying them.

If the opponent wants to attack the Obsidian Gargoyle and liberate the long-range troops, they can directly use range magic to blast down the flames of hell. The opponent will suffer heavy losses and the Obsidian Gargoyle can be resurrected at the same time.

Qi Ge couldn't help but feel a little lucky. Fortunately, no hero appeared to lead the team, otherwise they would have to surrender.

You can fight without enemy heroes!

Seven Pigeons pulled the centaur archer to the upper left corner, and made the three groups of harpies stand in a triangle in the lower right corner, and then moved forward together.

Soon the harpy entered the gargoyle's guarding range, and the gargoyles rushed toward the lower left corner. At this time, the seven pigeons kept the centaur shooter away from the battlefield to prevent the gargoyle from cutting into the back row.

Use two harpies to pull each other, and one harpy hag will lead a group of gargoyles alone, gradually leading them to the upper left corner.

The 12 centaur archers seized the opportunity, passed by the gargoyle, stood 7 blocks behind the gargoyle, and shot an arrow.

Back hit damage +30%

38 points!

Ordinary gargoyles only have 14 health points, and one arrow can kill two of them in seconds.

The gargoyle discovered the centaur archer and wanted to pursue it, but the speed of the ordinary gargoyle was only 6, making it just out of reach.

The harpy waits, and the centaur archer goes around the gargoyle, uses 10 points of speed to go around 7 squares behind the gargoyle again, and shoots another arrow!

39!

The two arrows inflicted a total of 77 points of damage, killing 5 of them in seconds, and the remaining one was still alive.

The gargoyle moves, but no one can reach it.

The harpy attacks, causing 5 points of damage and stealing 1 point of speed.

The harpy hag's speed reached 10 points, which was the same as the centaur archer.

A new round came, the centaur archer pulled away, and the harpy attacked directly, killing the gargoyle with only 2 points of health left.

Since the hit target dies, the harpy cannot steal speed, so she can leave the opportunity to steal speed.

Qi Ge dragged the centaur archer to the opponent's camp to wait, and the 10-speed harpy returned to the main battlefield to pull monsters with the other two harpies.

After a complicated round of pulling, a group of gargoyles were successfully fished out.

Following the same pattern, another team of gargoyles were defeated in seconds and at the same time, another harpy also came to the 10th speed.

Using this method, Qi Ge gradually eliminated all 6 teams of ordinary gargoyles, but the ammunition of the centaur shooters was all used up, and the movement speed of the three harpies also reached 11 o'clock.

Two teams of Obsidian Gargoyles remain.

The centaur archer who shot all the arrows also joined the camp of pulling monsters.

Use the Centaur Archer to lure the Obsidian Gargoyle, and the Harpy Hag will take the opportunity to back attack, causing damage while stealing the Obsidian Gargoyle's movement speed.

After one round of operation, all harpies had stolen 5 points of movement speed, reaching 14 points. The movement speed of the Obsidian Gargoyles is 5 speed points left for one team and 4 speed points left for the first team.

The huge speed difference gives the harpy a huge performance space.

The Harpy uses the characteristics of 14 points of speed, non-retaliation when attacking, and the ability to return after attacking to continuously deal damage in vain. The Obsidian Gargoyle has powerful damage capabilities, but no one can catch up and can only be beaten passively.

The Obsidian Gargoyle has one last chance to make a comeback. Every 20 rounds of the battle, the battlefield will shrink by half.

If there are enough of them, you can wait until the battlefield shrinks to a small enough size, then turn the tables in one fell swoop and kill the three harpies.

Unfortunately, their numbers are not enough to last until then.

In the 45th round, the battlefield has shrunk for the second time to 10*10, and the last obsidian gargoyle fell under the scraping of the harpy hag.

A brilliant victory!

Checking in progress:

Win More with Less II: Random Reward +20%

The weak defeats the strong: random reward +10%

No damage: random reward +20%

No magic used: random reward +20%

Stage 2 high-difficulty battle: fixed reward +100%, unlock special random rewards.

Fixed reward: 600 gold coins, 4 ores, 200 experience points.

System prompt: Random rewards are being drawn

The total random reward bonus is 70%

Please select a random reward type:

Gold coins, units, resources, high-difficulty battles, special options: treasures

Depend on! Military type? ! treasure? !

Come together?

This rubbish game messed with my mentality again! Qi Ge was happy and angry.

Each unit will receive a certain number of units, which are usually the same as the enemy units in this battle. There is a small chance that hidden units under the same unit tree will appear.

The role of troops in the early stage is self-evident, even a few ordinary gargoyles serving as cannon fodder are good.

The harpy nest that Qi Ge took such a big risk to build could only recruit 6 harpies, and the remaining three had to be slowly recruited one per day.

But treasures are too important in the heroic soul world. Treasures in the heroic soul world have special synthesis formulas. All high-level treasures are made of low-level treasures.

And the probability of treasures appearing in the heroic soul world is even more ridiculously low.

If there is no high-difficulty battle, the probability of randomly finding a treasure is generally only two thousandths.

However, selecting a treasure may result in a random one-time treasure.

Although the effect of disposable treasures is also very strong, compared with the military strength that can directly increase combat effectiveness, it is hard to say which one is more profitable.

Why can't you choose them all? Seven pigeons will suffer from phobia of choice.

System prompt: Please select the reward as soon as possible. The system will randomly select it after the countdown is over.

10, 9, 8…

"Ignore it! If there is something special, choose special. If you don't choose special, you are a fool!" Qi Ge was heartbroken and determined: "Treasure!"

System prompt: Treasures are being extracted. The random reward bonus is 90%.

This bonus is: Increase the number of treasures.

Congratulations to the player for obtaining a one-time treasure: Town Return Scroll Type 2.

Congratulations to the player for obtaining the treasure: Tree Elf Bow.

Dryad Bow? ! Sent! Qige became excited.

Dryad Bow:

Level 2 treasure

Equipment part: left hand

Attributes: Attack +2

Special skill: Increases the damage caused by all ranged units of the hero by 10%.

Makes all ranged units ignore terrain when shooting.

Increase the favorability of the wood elves by 10 points

Explanation: The prize for the champion of the Wood Elf Shooting Competition, do you think it is not precious enough? Wood elves live for three thousand years, and the shooting competition is only held every three hundred years.

Three stunts! The best value for money for level 2 treasures! It is also one of the components of the long-range artifact Phantom Bow!

With this bow, at this point in time, you won’t be able to shoot even if you don’t have 500,000 yuan.

I really want to send this bow to the World Channel to install some coins.

Unfortunately, all chat functions are disabled before player level 10.

Hey, Jin Yi Ye Xing! Uncomfortable!

Equipped with the Wood Elf Bow, Qi Ge feels like eating a bowl of smoothie in the summer.

As we all know, some terrains in the Heroic Soul World battle mode have reduced resistance to long-range attacks, such as city walls, woods, highlands, etc. With the Wood Elf Bow, there is no need to worry about these.

Moreover, bow and arrow weapons have the advantage that they can more conveniently carry out sneak attacks against wild monsters! Unfortunately, there are currently no arrows, so they can only be used as pendants.

Putting away the wood elf bow, Qi Ge looked at another trophy, the second type of scroll to return to the city.

Town Return Scroll Type 2:

You can return to the nearest main city and teleport back to the origin three days later.

Um. The second type of town return scroll can finally be returned to the main city! A bold idea came to Qi Ge's mind.

Finally finished writing, reward yourself with a plate.

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